Fire Emblem Fates: Birthright
So I got a chance to dig into the new Fire Emblem. I’ll avoid plot points since the game came out in the US only today, but I am far more pleased with this game than expected. And even though I started with the easy route, I am enjoying the game.
I am hoping that the middle section of the game does not drag, the way awakening’s story did, but even if it does, I’m falling in love with the characters, although as usual, not the same ones as everyone else.
And once again, I am faced with the children dilemma. I know that as with any fire emblem game, there is always an optimal setup to create a second generation. So I fully expect my entire first playthrough to be filled with useless characters as I get a feel for how the game works.
Instead of making the comparisons to Awakening, I should probably focus more on the differences. Especially the ones I like. The infinite durability thing worried me at first. but to be honest, when you can get infinite money and go to shops whenever you want, you effectively have infinite durability unless you are not paying attention at all to your gear. Making there be no durability has no effect on good players, it merely helps new ones ease into the game.
The story is involving and deep, although I am playing the lighter game of the two. I also know that the other game (conquests if you are wondering) is much much more difficult. In fact, the reason I am doing birthright first is to get a feel for how this game runs before diving into the much harder conquests.
Of course the ultimate game is the third option. The true ending of this new Fire Emblem happens in Revelations, the third of the games. I intend to play all three in order and will be writing a blog post when I am in the middle of Conquests.
I highly recommend this game if you are a fan of turn based strategy as Nintendo succeeded in the execution of this game.